יום שני, 22 באוגוסט 2016

inaccuracies in the game

when i was youger, i would play a game called "risk" a war game that depended on luck if the dice showed higher numbers you won the battle. i would roll dice which showed lower numbers and lost.
later I played a war game with the opposite rule- the odds of success were for a lower number 1 or 2 dots. i hoped based on my past experience that since my dice showed high numbers in one game they would show the same in the other game but in risk they showed low and i lost. so I swapped the dice and found that when i rolled the dice for risk the same dice which showed high now showed low and the same dice which in risk showed low- when i played the other game showed high and i lost!
the other game has many things that I feel are very inaccurate. the way i see it these inaccuracies benefit the "allies" of london-moscow-washington.
hawaii is very far from west US- yet a transport can move two moves in a turn from west coast to hawaii to wake! this is unusually far. the atlantic which is 40 degrees around needs two transport moves so i suggest a compromise- all sea zones are much bigger- halfway to the hawaii size- but not as big as the benefit of hawaii! which would allow a bomber from washington to get to hawaii in one turn of four zones. if a transport can get from west US to wake then it is very unfair that tokyo cannot send artilery to solomon islandgroup in two transport moves in one turn in fact the difference is so fast that hawaii must have an empty zone between the west US and hawaii because it is so much further! than tokyo-solomon!
similarly washington can land a transport in west africa in one move and return on the same move to make the seazones closer to the hawaii idea yet the hawaii is so far from the west coast that it is not accurate.
other changes are: japan can reach midway in one move and return the same turn.
south of tokyo is phil. and caroline:
|ma|  T.     |mi|sea      |w.U.
e.c.|ph.|  ca.| wa.|ha.|sea|neutral me.
  |bo.|N.G.|so.|sea
sea|Au.     |NZ|sea
allowing tokyo to send artilery or tanks from tokyo to new giunea or solomon in two transprt moves in the same turn- compromising with the hawii status which is so very far that a zone must be added to be accurate and not give an advantage of the bomber reaching hawaii. it can reach west africa because that is nearer!
borneo is west of philipines and philipines can go southwest to bo. or southeast to NG.
mexico and braizl were neutral until 1945 so it is inaccurate to give washington these five potential units. an advantage to the allies which is not fair because it is not accurate.
if australia is one zone- unlike risk division then 7 million square kilometers is one zone- if so undeveloped jungles and desert in africa should be the same size with 30 msk in four zones- of 7msk and not seven zones. the jungles and desert are not developed and should not give london 6 potential only the bigger zones can be worth one potential so all of africa would give london 1+1+2+2=6 for the whole africa. a tank in egypt can go one to jo-berg and return the second move in the same turn.
similarly in russia called tundra these plains are not developed and should be australia size controlling the east coast controls a zone of 7msk so if we accept the conversion of one a+1a and 1 t that is two artillery and one tank in the same zone like australia. south russia would include the other 7 msk leaving 3 msk for the moscow and causus and leningrad zones. total zones 5 with potential 3+3+8+2+2=18 giving moscow more potential for plains in tundra is inaccurate and gives allies more power- a bias to assist the allies which is not real. it is worth two because it includes the bigger size. so the game gives much more potential to the allies when converting the situation at that time is unrealistically helping the allies. similarly granting london potential for jungles and desert in africa is inaccurate giving the allies production which is not fair nor acuurate. in contrast to europe which is developed. these are my complaints about the game- the allies would still win but less inaccurate.

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